#Is Unity's AI Assistant useful to anyone?

1 messages · Page 1 of 1 (latest)

dense gull
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I'm sorry if I sound like a jerk, but has any game developer actually found Unity's AI Assistant to be useful? I have tried to use it many times for project specific things that I couldn't figure out myself, like for example if and where a method was being called in any UnityEvent, or how to create an editor script which changed a specific setting on every renderer in the scene. The Assistant has literally never been able to help me, and is usually entirely incorrect about the state of my project. Just look at these images (and this is roughly how every single conversation with it goes). This is so far from functioning that I wonder what Unity's plans are for it in the future. Are they confident that it will get better? Because right now it's hard not to see this as an AI bandwagon feature that will never get finished and eventually be deprecated.

ebon hedge
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I never ask AI to do something that I couldn't do myself. I use it mainly to automate tedious tasks like renaming all animation clips or for boilerplate code. Using it for debugging sounds like a nightmare

wind owl
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I'm actually going through a Udemy course that was originally written for Muse, but with the new Unity AI beta. What I'm finding is that a lot of features that are in Muse are either missing from the new beta or just plain not easy to find (and Google isn't that helpful, because the search results only take you back to how to access the feature in Muse).

ebon hedge
wind owl
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One of the functions I'm finding is missing is the ability to base a generation on a pre-existing "shape" template. In Muse, apparently there are "color" and "shape" buttons that are missing from the beta - the latter of which allows you to import one of the shape templates contained in Unity. You can find these templates if you right click on the texture object and choose "search generated assets," but once the search results come up, there's nothing you can do with them except "add to favorites."

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Another feature that's a big missing is the "View as PBR Material," which is supposed to open up an editor in Unity with plenty of additional features to make the texture usable on a sphere, a cube, or another object. If they moved that somewhere else, I can't find how to access it.

ebon hedge
ebon hedge
wind owl
ebon lynx
ebon hedge
# ebon lynx I’ve never known that before Is it good?

It's not bad. I don't do the whole vibe coding thing. But the assistant is great for pooping out boilerplate code that I'll likely mod or replace later. The animation generator is really neat though. Same for the sound effects generator.

ebon lynx
sand mirage
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Unity are working on improving their AI..But it cannot and should not replace common sense and your own understanding. As for what was mentioned earlier, menial tasks like renaming files would be ok for AI... Asking it to create an entire game system for Dialogue etc would be too much. Its design is an aide rather than a worker

ebon hedge
reef talon
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It has so far earned a nickname from me. I call it "AI Ass".

granite ice
# dense gull I'm sorry if I sound like a jerk, but has any game developer actually found Unit...

I've tried using Unity AI first when it was announced, and then a year later when 6.2 came out.
I've struggled to find a single real helpful use case. It has been a total waste of time for me. And I write this as a person working on an indie game every single day and using ChatGPT every day. For me Unity AI has negative value, actively wasting time.
I'm genuinely curious, if anybody is able to productively use it for something, please tell me what's the usecase.