#Rogue Kit: Professional 2D RogueLite toolkit, Working on a demo to showcase all features.
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Y dynamic sorting, status effects and smart chase logic without navmesh
Enemy preview in level mode
First boss for the demo
Tengu boss that showcases some enemy abilities developers can use in the rogue kit, including ranged attacks, teleportation and 2nd forming
Modular systems where developers can change abilities at any time for any enemy
Added trials (Bottom Left), a system similar to the one in Monster train, where the player has a choice to enable a trial before each level, when enabled, the level is harder but grants a reward at the end