#Light baking malfunction

1 messages · Page 1 of 1 (latest)

clever osprey
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Every time I try baking my lights it ends up completely messed up everywhere and I'm not quite sure what to do. Any help?

hexed yacht
clever osprey
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That was a life saver, thank you

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One more question though, the walls are good but the ceiling, floor, and some of the sink are baking to grey instead of white. Would there be something to fix that?

hexed yacht
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Some of your geometry is not well suited for light baking, like the ceiling very obviously

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If the geometry has seams and discontinuities, it causes seams in the lightmap also and so discontinuity in the lighting
Or even totally incorrect lighting if there's an overwhelming amount of seams like I expect the ceiling has

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Chapter 10 of the guide is about that

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If your floor is made of individual parts as well, it seems likely that it also has lightmapping problems related to that

clever osprey
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I don't see why the geometry would have discontinuities since it's just base unity planes.

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I'll go back and check out chapter 10 though to see what I could mess with

hexed yacht
clever osprey
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Oh no It was an actual object in that, but the model didnt work out cause the lighting kept messing up on it so I swapped to the normal plane, but now it's just baking to grey instead of actual light on it

hexed yacht