#Spider character controller raycast problem

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carmine arch
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Hey, I’m working on a wall-walking “spider” character following a YouTube tutorial. The problem is that my player keeps going through objects even after I implemented a PhysicsExtension script for raycasting. I think it might be because my movement script (Player3D) is using transform.Translate, which ignores collisions. Does anyone know how I can fix this so the player sticks to walls but still respects colliders?

toxic cove
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!code