I send message via Unity.Collections.DataStreamWriter I want to send Receipt (size 7001+ bytes) I try to sent two FixedString4094 in row it is not working. Then I divide string into array of FixedString512Bytes but it is also not working. There is no any error but I do not receive message on server side. Client think he sent the message server do not receive it.
#When I try to send FixedString512Bytes in row 3+ my message is not received on the Server side.
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When I try to send FixedString512Bytes in row 3+ my message is not received on the Server side.
You should def. start logging your results and everything and also get logging on the server if the connection is working at all. Without any debugging information, noone will be able to help you here.
Exactly, if the client believes it connected to a socket and wrote data then there should be information avaliable server side
I found this reliablePipeline = driver.CreatePipeline(typeof(FragmentationPipelineStage), typeof(ReliableSequencedPipelineStage)); I will try to setup such pipeline to send large file
You really shouldn't be sending large files through Unity Transport.