#Speedrun tu Diabetes – Food Catcher Game in Unity (Devlog)

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robust galleon
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Hey everyone 👋

I’m Alejandro Ramos, a game developer from Mexico currently seeking opportunities in the industry. My focus is programming, and I started this project as a way to create a presentable portfolio piece while improving my skills in Unity and software engineering.

About the project
Speedrun tu Diabetes is a food-catcher game where you collect good and bad food, manage a glucose bar, and use power-ups to keep going. The design is simple, but I’ve been focusing heavily on balance, UI, and gameplay feel.

Development notes
I’m working on all the programming myself.

For now, I’m using free assets from Itch.io as placeholders (I’ll properly credit the authors in the final version).

Been working on it for 19 weeks and will continue polishing it over the next ones.

Devlog & Links

Playable build on Itch.io: https://alejandro-ramosv.itch.io/speedrun-to-diabetes

Devlogs: https://alejandro-ramosv.itch.io/speedrun-to-diabetes/devlog

Webpage: https://alex-ramosv.github.io/

I’d really appreciate any feedback you might have 🙏. My goal is to make the project fun, but above all, I’m making sure the programming side is as solid and professional as possible.

Thanks for checking it out, and I’ll keep this thread updated as I move forward!