Hello, I am trying to make a "pixel" shader for a UI-based game. Many of the tutorials I see on youtube, like this one (https://www.youtube.com/watch?v=Sru8XDwxC3I) show how to make pixelated effects, but for non-UI based objects. Any idea how I can achieve a pixelated effect using shader graph?
This short video tutorial covers how to get a pixelated look (also called "low resolution look" or "retro look") in Unity. This is a great effect for 2D and 3D games.
In this tutorial we learn:
- How to create a Render Texture
- How to create a Raw Image
- How to tweak some settings (game scale, camera warning, crisp pixels, resolution)
You ca...