I created this pixelation shader usining shadergraph in unity HDRP and set it "after post procces" but it just turns completly black, but when i set it to "before post procces" than it works fine. Anyone know what the issue could be?? 🙏
#Shader not working when set to "After post procces"
1 messages · Page 1 of 1 (latest)
If you're using scene color, I'd assume you'd want to fetch the color buffer
Ah, ok this is HDRP, was wondering why it was looking a little different.
you mean in the custom pass volume? I did but the issue still persist
Actually, you want to be using the URP (HDRP?) sample buffer over the scene color node here I believe. It's been a minute since I made one of these but scene color won't provide the fetched color buffer, only the final rasterization of the camera texture (or something along that line).