#Shader not working when set to "After post procces"

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dusky timber
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I created this pixelation shader usining shadergraph in unity HDRP and set it "after post procces" but it just turns completly black, but when i set it to "before post procces" than it works fine. Anyone know what the issue could be?? 🙏

prisma halo
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If you're using scene color, I'd assume you'd want to fetch the color buffer

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Ah, ok this is HDRP, was wondering why it was looking a little different.

dusky timber
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you mean in the custom pass volume? I did but the issue still persist

prisma halo
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Actually, you want to be using the URP (HDRP?) sample buffer over the scene color node here I believe. It's been a minute since I made one of these but scene color won't provide the fetched color buffer, only the final rasterization of the camera texture (or something along that line).