Hello. I have a strange problem and couldnt find any help yet.
I made a custom Unlit-Shader in Shadergraph for a 3D object. Additionally, I m using text-objects using TextMeshPro in a world space canvas.
Unfortuneately, my text disappear when I m rotating the parent object (the 3D object and my text) to the left. Maybe its because the z-value of my text is lower than my 3D object. I tried sorting groups and render queues, but those only make the entire text overlap other objects. This problem doesnt appear, when I m using another standard material, so it must be a problem with Shadergraph. Any ideas what could cause this issue?