I'm using Netcode for GameObjects 2.3 with multiplayer service (Distributed Authority)
I'm creating a lobby here that seems to select the optimal region itself.
My problem:
Sometimes, I get a lobby with a good ping (< 100ms), but sometimes the client has over 400ms ping all the time, probably because it selected the wrong region.
How can I get the selected region, and how can I provide the option to select another region after creating the lobby so players could optionally change region if it's bad?
The bad behaviour was observed in europe (idk about other places).