#Surprisingly I'm finding a lot of

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elfin kernel
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i was actually starting to make a mix between an arcade plane controller and something more realistic (but not too realistic) if u know what i mean..

most arcade controllers just go
theres really no concept of lift

but what i wanted/needed was a controller that acted like an arcade flight controller but at the same time took lift into consideration... (this all stemmed from wanting to power up to take off at an airstrip)

if your speed > stall speed than you would naturally gain lift

when you pitched up you would gain lift.. but u would lose airspeed..

you'd then need to apply more thrust to compensate..

all this originated from the idea of the throttle control.. I originally wanted to have my speed work as a percentage...
you could throttle up and down but slowly.. but then it gets complicated..

if ur at a certain power percentage and the speed is > than the stall speed u'd always be lifting... soo then i needed to consider trim.. that way you could keep a steady elevation..

anyways it gets really complex even when trying to keep it simple and "arcadey"... i had totally forgetten that this repo existed..

I'm glad that you refreshed my memory.. ๐Ÿ˜„ anyway felt like rambling a bit..

keep up the good work bud! ๐Ÿ€

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flight sims/ games just get me nerdy ๐Ÿ˜„

fresh musk
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Yeah it definitely is not easy to achieve that control state where it doesn't feel arcadey but also doesn't throw all the flight dynamics into the player ๐Ÿ˜„ I've had to modify some bits and pieces until I achieved what I wanted, which in my case - having control over speed with realistic lift, working flaps to increase lift during takeoff/landing and the stall mechanic. I haven't touched the trim part yet but it definitely is on my todo list since I don't want players to manually tinker with it so it doesnt become overly complicated so Ill need to think of a system, probably simplest one is changing wing lift parameters based on speed in real time

elfin kernel
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ya, auto-trim would be something i'd implement in my own setup as well..

esp if the main focus was something else like the actual gunship part of it

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i dont have any friends that would play a flight-sim like this or anything soo if it were me i'd also have to make an auto-pilot/auto-patrol circling mechanic

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flip a switch / toggle over to the gunner and drop warheads on foreheads ๐Ÿ˜ˆ

fresh musk
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I already have it! and its up to the pilot player to leave the cockpit and help other players if he wants, at the cost of no one being behind the wheel ๐Ÿ˜„ with no 3rd person, thats kind of a gamble, since the plane will keep a stable orbit, unless something bad happens (turbulence, other weather effect), then he better run fast to that cockpit ๐Ÿ˜„

elfin kernel
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taking off and landing are the two best parts of flight-games..

(i've actually never played any flight sim besides This OLD a-10 warthog game which has the feel i'm all about...

theres a good mix between arcade and actual flight-sim...

This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges

You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is aut...

โ–ถ Play video
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i don't need to press 13 buttons to fly the plane.. but i do like the consequences of stalling, and going out of control

elfin kernel
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the dream-team

fresh musk
elfin kernel
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ohh.. forgot about the navigator

elfin kernel
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ohh FUEL...

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thats another cool concept for something like this (in my personal opinion)

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taking off and landing.. risky
keeping an eye on ur fuel.. risky
and it'd be epic to have countermeasures..
like flares and flak for AA guns

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i have a pretty cool AA system i made a while back..
well it was actually like the C-RAM
it had a big radius and could detect flying objects
it'd then use its velocity to "Predict" where it would be..
and then with knowing the speed of the projectiles we're firing.. i would target a ghost object
in front of the object

fresh musk
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yeah.. these are all on my feature list ๐Ÿ˜„ some missions might have stationary AA which you can disable by destroying radars and stuff, or, you can go all in gun blazing and hope you have enough flares to last the mission ๐Ÿ˜„

elfin kernel
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once i got it working it worked exactly like

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like.. chefs kiss..

fresh musk
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oh that is cool, i guess it wasnt easy to implement

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oh man that c-ram would completely eat up the gunship, which is slow and in low altitude ๐Ÿ˜„

elfin kernel
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actually i found the video from this unity channel (i love posting progress in here.. it makes it nice and easy to go back and find..)

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i make sure to add little "Titles" here and there to make it easier to search for

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I still have the project on my drive somewhere...
if you're interested in the code/setup im sure i could help or show ya what i did..

but from the look of ur project ur pretty good as is

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im sure u could do it just as good if not better ๐Ÿ’ช

elfin kernel
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got a dopamine kick just from seeing it happen in my project

fresh musk
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nice suggestion, I have way too much features to compelte before that ๐Ÿ˜„ and in all honesty I dont think I will be making a c-ram type of weapon since all of the missions will be insurgency based, meaning the enemies are poorly equiped with occasional manpad or an old AA system that shoots missiles, not tracked bullets

fresh musk
elfin kernel
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ya, all good.. just figured i'd show a cheeky example of the only air-related prototype i have at the moment

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i'd be more than happy to brainstorm w/ ya from time to time...

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u got a cool project going

fresh musk
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NIce, I appreciated that, Its nice to share these ideas with someone who is interested

elfin kernel
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i actually created this project like a few hours before I saw ur daily-win message

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figured i'd conversate w/ ya bit since it was on my mind..

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and now you've actually inspired me to actually put my nose to the grindstone and get something done..

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soo thankya for that ๐Ÿ™

fresh musk
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Hey, niice, happy to help ๐Ÿ˜„

elfin kernel
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puzzle, puzzle, frustration, puzzle, solution, magic

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anyway.. imma stop pestering ya..
good luck fam ๐Ÿ€ nice talkin to ya

fresh musk
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yeah, same here, good luck on your new project โค๏ธ

elfin kernel
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repo is amazing ๐Ÿ˜„ i been playing with it all day yesterday and im not even trying to make an flight game

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worked on the throttle and flaps yesterday... not sure why but the asset just has throttle on a toggle full 0 or full 100