#Prevent all specular in shader
1 messages · Page 1 of 1 (latest)
Can you take a screenshot of the issue and share your code..?
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Just to make sure it's really unity's fault, can you set the albedo and emission to a constant color in the shader?
Other than that, perhaps use a fragment shader instead of surface, or dig deep into the unity shader source code.
yep. still an issue