#Network Weapon System

1 messages · Page 1 of 1 (latest)

stray token
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Hi im trying to make a simple multiplayer top down shooter. Im currently working on a combat component that works along side a gun controller which is just a gun. The guncontroller is a network behavior. My issue is on the player combat component im trying to create a function that adds these gun prefabs to the the player but im having real trouble with parenting and just general lack of understanding of the system. Any Help would be appreciated been working at this a couple days now

runic vessel
broken kindleBOT
lofty shuttle
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It's going to be a bad time trying to add multiplayer functions to a system that was built for single player.
If you are on NGO 2.5, there is a new AttachableBehaviour system that will help with this. Make a post over in #1390346492019212368 if you have further questions