#My gameobject is not being correctly rendered

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polar pebble
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Hey all, I'm still learning unity and was wondering what am I doing wrong that leads to my gameobject only showing a black silhouette. I'm assuming it has to do with the camera given the issue occurs way before I apply the shader.

polar pebble
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I tried a simpler example, I create a universal2D project, then I make the default in projectsettings UniversalRP. Then I have a character gameobject in the scene, I give that a tag A, I create a camera that has a culling mask only for A, I expect it to only show the character with tag A, it does. However, it is only the black silhouette

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I'm assuming it has to do with the lighting