Hello, I am using HDRP and have a camera rendering to a render texture. When I try to rotate the camera's near clipping plane (by changing the camera's projection matrix and using oblique projection), post processing seems to not function as intended, namely fog. Attached are two images, one where the matrix is unmodified, and one where the matrix is modified.
If anyone could advise me on how to stop this from happening, I would be really appreciate it!
Thanks!