I am trying to cancel out the shimmer you see when the camera moves when using a screen-space dither pattern.
https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 Lucas Pope mentions counter-moving the camera against the pattern.
I am trying to implement that but I am not sure what the formula/relationship is between the camera's worldspace unit movements and the dither texture screen space position.
This doesn't solve camera rotation but that's okay, my camera is orthographic and so I only really need to counter 2d non-rotational movements.
