Note: I havent started working on the project in unity, as I just started developing the spell system, and am trying to center things around that.
Hi, I guess Ill start off with an overview of what Im trying to;
I want to make a mixed perspective game, where players can play as the king or leader of some kingdom, similar to the civilizations games, where they see a strategic view of the world.
Or players can play the rpg part of it, where they can do essentially the normal stuff you do in an open world rpg, but with some other stuff.
They could do various jobs in a kingdom, like spy on enemy kingdoms, scout, develop magic(Ill get to this later), defeat monsters/bosses, etc.
Or maybe they could be bandits, disrupting kingdom trade routes or whatever.
You get the idea.
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Now Ill explain the thing Im currently working on, the magic system.
Basically I want to make a symbolic spell system, where players basically cast spells acting as forces on in game objects.
Ill include a picture of my work below.
The idea is that players can specify the target object, or sub-object,
(I want to let players specify geometry in at least certain objects to effect, ie raising a wall from the ground)
Then specify what properties they want to effect, and by "rune composition" determine the effect on the object. Sorry if that was explained poorly.