Does anyone know if there has been any issues deteted, bugs created related to PROCEDURAL_INSTANCING_ON?
I'm working on a GPU instanced system that draws meshes via RenderMeshInstancedIndirect. It seems that 2021, 6.0, 6.1, 6.2 work directly just fine. But with 2022 I need to add this line to the shader.
#pragma multi_compile PROCEDURAL_INSTANCING_ON
It would be fine if that didn't make the material unsusable outside the GPU Instancing system for that version too. On the other versions, not writing it, allows the material to work standalone and via GPU instancing.
In 2022, not having that line, draws the mesh, but not the shadows