Hi guys,
I am banging my head against the desk for several days now I it seems I can't solve it on my own - so I would like to ask you for help.
Coming from Unreal, I've followed this tutorial here (time stamp included): https://youtu.be/pVKDfZMffpc?si=4R78kfNPKXhHNdmf&t=2878
The video is about making grass and for me the most important part, to animate it. So far so good. I've got it to work in Unreal and understand most of it, so I could rebuild the whole thing in Unity.
But I have massive problems with the 'Spherical Reprojection' that was mentioned in the video.
Please take a look on how it looks like in Unreal.
The main problem is, that Unreal handles this stuff with an offset and in Unity you build everything from scratch.
So I guess, somewhere in there, I am doing something wrong, not respecting this fact.
I know it is a lot to ask for, but do you spot the error?
I do get some kind of wind animation using this graph, but the grass does not react to the sliders/parameters at all.
So I am asking, just in theory, is the conversion correct? 😄
Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir
Twitter: https://twitter.com/GhislainGir
Links:
- Ghost of Tsushima Video: https://www.youtube.com/watch?v=IusG3tZMdsU
- Nanite & Fornite: https://www.unrealengine.com/en-US/tech-blog/bringing-nanite-to-fortnite-battle-royale-in-chapter-4
- GDC God of War ...