#Shaders are compiling with DirectX 11 even when disabled?

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olive dock
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I made a compute shader and I got following message which seems to be related to DX 11 only, I tried to disable it keeping only DX 12 for Windows but I still get the error and shader won't run, any ideas why this happens? Obviously I could just fix the issue by putting there the literal but I don't want to support DX 11 anyway.
Shader error in 'Shader': 'chunkLength': initial value must be a literal expression at kernel CSMain at Assets/Code/Shaders/Global/Global.hlsl(5) (on d3d11)

elder cedar