I am working to replicate this 'Outline and edge highlight pixel-art look'
I know HOW to achieve this - Capture your scene at a smaller resolution, sample the depth map and the normal map, perform robert's cross or another edge highlighting process, blit that back overtop.
But how do I actually DO that? I've tried a few attempts using Full SCreen Pass renderer features, but they don't work because the full screen is 1920x1080 and I don't want to actually downscale my full entire viewport.
The workaround I have is I have a camera that is outputting to a small render texture that is then a Raw Image in the UI layer (for now, just to get this working) but the problem im having there is I don't know how to blit a render texture.
How do you apply shader proccessesses to a render texture?