#UI appears washed out on HDR displays

1 messages · Page 1 of 1 (latest)

unkempt stump
#

Ignore the game, that intentionally gets faded out a bit when in the menu.

But the text is supposed to be nearly white. #EEEEEE to be precise. In reality it's closer to black than to white.

#

Canvas is screen-space overlay in HDRP

dusky vapor
#

Perhaps invalid hdr settings. True HDR rendering(when outputting to an hdr display) uses several brightness settings for low/mid/high tones. If these are not calibrated/set in the game correctly, issues like that are common. That being said, I have only ever dealt with it in a custom engine at work, so I'm not sure if unity exposes any of that. Maybe look at the manual.

#

I'd also double check that the fade you mentioned is not applied to the text. If it's using a a canvas image, it could be an ambiguous sorting order issue.