Would it be possible to take the stock unity Shader "Universal Render Pipeline/Terrain/Lit" and re-write the light calculations to be stepped/toon/cel-shaded style?
The doccument is very large and I am not experienced with writing shader code, only using shadergraph.
Where exactly in "URP/Terrain/Lit" is the "light" pass that refers to actual lighting? Where would I edit it to change how lighting is done?
