I have a CRT screen material applied to an object with an assigned IgnoreSSAO layer, and assigned that layer to a render object, in order to prevent it from being rendered with SSAO. (Following this thread: https://discussions.unity.com/t/remove-urp-screen-space-ambient-occlusion-on-specific-layer-gameobjects/947831/3)
The material renders perfectly fine in the editor, but not in the build. I'm able to replicate the issue in the editor if I toggle the render object off, or change the Event / what pass it renders at.
Pic 1: intended, in editor
Pic 2: in build, material not rendering
Pic 3: editor, replicating visuals of issue