#Blood Shader

1 messages · Page 1 of 1 (latest)

stoic mortar
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How can I create a blood shader that makes blood run down the body from a specific point? Any ideas or approaches would be appreciated. Thanks

bright herald
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And if the bleeding only has to include a predetermined object, or potentially any

stoic mortar
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Sorry for not specifying 🙁

ruby quartz
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to simulate moving liquid flow maps can be used. some old shaders used this technique for water movement (left 4 dead for example)
May be able to produce one for this effect and by offsetting uv you could perhaps control where its shown on a model.

stoic mortar
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Thanks! I will try to research this method 🙂

ruby quartz