#Blood Shader
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From a specific point or an arbitrary point? Have to be affected by rotation of the object at start, or even changes in rotation during the effect?
Fully dynamic blood is tricky, so you should define what the system has to and doesn't have to do to determine what kind of shortcuts and workarounds could be used
And if the bleeding only has to include a predetermined object, or potentially any
From an arbitrary point, It would not be affected by rotation, and potentially any
Sorry for not specifying 🙁
to simulate moving liquid flow maps can be used. some old shaders used this technique for water movement (left 4 dead for example)
May be able to produce one for this effect and by offsetting uv you could perhaps control where its shown on a model.
Thanks! I will try to research this method 🙂
Thank you 🙂
That should have some useful links to explain stuff in more detail too 