#Seeking ideas for a custom terrain tool

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frosty raptor
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Hi there!
I am currently developing my own terrain generation tool for Unity, called Voro. Something I want to achieve for it, is to have tools designed with gameplay in mind. For instance I may want an island thats 3km wide, after that theres endless abyss. I think it would be helpful if a tool make doing that more automatic

Another possibility could be to use time as a form of scale. Thinking in terms of gameplay, I would care more about the average time the island would take to walk across, for the sake of gameplay, the distance isnt too important.
If 20 minutes sounds like a good number then 3km (assuming the island is flat) would be too large!


I am wondering, are there features/tools that would make it easier to control the terrain, based on how you may want gameplay to be? even if its simple like keeping the ground flat around a structure.