Hi everyone, i made an endless runner game and built them on WebGL and play it on mobile browser like Google Chrome (Android) and Safari (iOS) but i got problem with my terrain is not getting rendered on Android but it rendered on iOS platform side.
I have done,
- I'm using URP for the projects and on Unity 6000.0.33f1
- I'm using Simple lit for all materials that can be changed into Simple lit except for Terrain, it doesn't have Simple lit option.
- Reducing texture into 256 for base color, normal, roughness, etc
- Reducing maximum memory into 1024 mb
- Using texture compression ASTC
- etc. *I've done so many things to figuring out why my terrain was not rendering on android side 😅
Maybe you guys that had some issues can share what you've been done or maybe some thoughts that can help my problems. Thank you .. Cheers! 🍻