#Unity 6 WebGL Build for Android and iOS

1 messages · Page 1 of 1 (latest)

golden bear
#

Hi everyone, i made an endless runner game and built them on WebGL and play it on mobile browser like Google Chrome (Android) and Safari (iOS) but i got problem with my terrain is not getting rendered on Android but it rendered on iOS platform side.
I have done,

  • I'm using URP for the projects and on Unity 6000.0.33f1
  • I'm using Simple lit for all materials that can be changed into Simple lit except for Terrain, it doesn't have Simple lit option.
  • Reducing texture into 256 for base color, normal, roughness, etc
  • Reducing maximum memory into 1024 mb
  • Using texture compression ASTC
  • etc. *I've done so many things to figuring out why my terrain was not rendering on android side 😅

Maybe you guys that had some issues can share what you've been done or maybe some thoughts that can help my problems. Thank you .. Cheers! 🍻

#

This is Pict from iOS if terrain was rendered. First pict played from Android

warm grove
#

i think you found a real bug and you should ticket it