Hello, I am having an issue where I have two cameras each rendering to a render texture. On scene load or slightly after, one of those cameras takes a snapshot of an orthographic top view of my terrain for performance. The problem is the snapshot is dark and the other live camera is dark as well just not as dark. The only thing that seems to fix it is switching one of the cameras on and off again or switch to my scene view and back to the game view then all views are normal. Neither of these are workarounds I can use. I am trying to understand what is happening so I can fix it. Is there any information on this? I have been stuck for a week.
Additional information:
This setup used to work in the built in pipeline but now has this problem.
The scene is loaded additively because my main scene is a UI scene that persists and is the base scene. I have tried to set the additive scene to active but it doesn’t fix the problem.
When excluding the default layer from the volume’s layer mask, it overexposes it, so I need the default layer in there.
The live camera is a perspective camera and the snapshot camera is an orthographic camera.
I am using expanse in the scene as well, but haven’t heard anything from their support yet. I think it’s a volume issue anyway.
Any help is appreciated, thanks!