I use copilot in Visual Studio for my Unity game development. It seems I have to repeat some prompts every time I use copilot explaining the structure of my project, class hierachy organizations, my requirements etc. Wondering if you guys have found a way to embed that into something like an instructions.md file so copilot always uses that as part of it's user prompt.
#Copilot instructions for Visual Studio
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I think there's a custom instructions feature just like you mentioned.
Though, if might not be straightforward in VS. Sadly their integrations sucks. Which is why I switched to vs code recently.
Do you see any issues working with VS Code and Unity? I have only ever used Visual Studio
Not really. If it's configured correctly that is.
There are some personal issues I have with it though. Like the way it formats and colors some code, the lack of variable pinning during debugging, etc... But I can live with that if I can use github copilot in agent mode way more effectively than in VS.