#Copilot instructions for Visual Studio

1 messages · Page 1 of 1 (latest)

fiery narwhal
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I use copilot in Visual Studio for my Unity game development. It seems I have to repeat some prompts every time I use copilot explaining the structure of my project, class hierachy organizations, my requirements etc. Wondering if you guys have found a way to embed that into something like an instructions.md file so copilot always uses that as part of it's user prompt.

twin cliff
fiery narwhal
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Do you see any issues working with VS Code and Unity? I have only ever used Visual Studio

twin cliff
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Not really. If it's configured correctly that is.
There are some personal issues I have with it though. Like the way it formats and colors some code, the lack of variable pinning during debugging, etc... But I can live with that if I can use github copilot in agent mode way more effectively than in VS.

unique silo