#Fresnel Effect - Transparency.
1 messages · Page 1 of 1 (latest)
If you want transparency you should first change the Surface Type under the Graph Settings to Transparent. That'll add an "Alpha" port to the fragment section of the master stack.
Making the "white" part of the Fresnel transparent would mean you want a value of 0 alpha there (and 1 for the black part). So you need to use a One Minus node to invert the Fresnel result. Then plug that into the Alpha.
For Base Color, just attach the Color node
Do I plug in the fresnel effect to the one minus node?
One Minus node to invert the Fresnel result
So yes.
its transparent but I don't want to change the colour of the white part. I only want to change the colour of the black part.
As in you want to keep the white part white?
No I want the white part to be transparent and the black part to be a different colour that wont effect the white part
something like this
you see how the outer part is transparent and the middle part is a different colour
Can you show a screenshot of your current graph and result?
Okay, I understand now - you don't need the Multiply. Just attach the Color node straight to the Base Color
its just makes the whole thing white
Because the Color node is set to white, you can change the colour there (by clicking the white rectangle with HDR written on it)
If you want the inner and outer parts to be different colours instead, then you'd need two Color nodes/properties into A and B of a Lerp node and use the Fresnel as the T input.
Thanks for the help!
Last question, How do I make it reflective?
Easiest way would be to change the material type to Lit under the graph settings, that adds Metallic & Smoothness to the master stack which can make shiny/smooth/reflective type materials.