#Mixed lighting with static object next to dynamic object, obvious line

1 messages · Page 1 of 1 (latest)

frank anvil
#

I'm using Unity version 6.0.55. The map mesh on the right is static and the mesh on the left is not (it can be destroyed by the player). Lighting is baked with APV. Any way I can fix this obvious lighting difference between the objects?

edgy mulch
#

For that you can make the wall piece static only for the bake, or adjust the probes with virtual offsets

#

Although now using my brain I think APVs should be exactly the same for dynamic and static geometry