Hi everyone,
I’m using a car asset from the Unity Asset Store. The asset automatically spawns audio GameObjects (engine sounds, etc.) after the car prefab is instantiated. I can access these audio GameObjects, but they only exist locally on each client and are not synchronized across the network, so players can’t hear other players’ car sounds.
The challenge is that I cannot modify the original script that spawns these audio GameObjects.
Is there a built-in function or a recommended approach in Netcode for GameObjects to make these spawned audio GameObjects visible and synchronized for all players?