Hi, so I am running into a possible problem?
When, using a game build as the authoritative server, and the unity editor playtest as the non-authoritative connected client, I have some performance issues for the editor. Occasionally, there will be a stutter in the player's movement. When viewing the moment of the stutter in the profiler, the EditorLoop is taking up 90% of the resources.
Is this a problem or is this just the unity editor taking up resources? I am unsure if networking processes show up in the profiler and if this is a editor problem or a networking optimization problem.