#URP Terrain ShaderGraph?
1 messages · Page 1 of 1 (latest)
Kinda
It'll give you a warning when you assign a material but that can be ignored and terrain should render fine (regular draw mode that is, not instanced draw)
But if you want terrain painting to still work, graphs can only support 4 layers maximum.
More details here : https://www.cyanilux.com/faq/#sg-terrain
If you need more layers, an "AddPass" is used to support that, but graphs can't replicate it so you'd need to use shader code instead - can look at one URP provides as a template : https://github.com/Unity-Technologies/Graphics/tree/master/Packages/com.unity.render-pipelines.universal/Shaders/Terrain
6.3 or some other future version will have Terrain graphs it seems
thanks a ton! I found a lot of conflicting/outdated info online, this helps a lot :)
good to know, thanks :)