#URP Terrain ShaderGraph?

1 messages · Page 1 of 1 (latest)

devout hedge
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Is it possible to make a custom ShaderGraph for terrains in URP?

sand abyss
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Kinda
It'll give you a warning when you assign a material but that can be ignored and terrain should render fine (regular draw mode that is, not instanced draw)
But if you want terrain painting to still work, graphs can only support 4 layers maximum.
More details here : https://www.cyanilux.com/faq/#sg-terrain

pulsar osprey
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6.3 or some other future version will have Terrain graphs it seems

devout hedge
devout hedge
violet frost
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Amplify Shader Editor has support for terrain shaders, I think

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But Unity 6.3 will be out soon to add this feature to shadergraph