Hi!
I've been meaning to implement certain Render Features for my project - as the first, I want to create a Feature for highlighting interactive objects the player is looking at (simply increasing brightness, with same fade smooth in/out), so that this would work for any material.
And I've been thinking, are there any well-written references for the latest version of Unity (using the RenderGraph), that I could use as a solid optimised/efficient base for my custom Render Features?
For one, there's the official Unity github: https://github.com/Unity-Technologies/Graphics
I've also found this repository, which seems relatively clean (correct me if I'm wrong): https://github.com/Chishikii/URP-Render-Features
Are there any other well-written references I could use as a base going forward?
Thank you for any suggestions!