Hello everyone, I came across such a 3D scene created in Blender.
I wanted to do something similar in Unity, can anyone tell me if it's possible, and if so, how?
As far as I understand, a low-poly model is being created. Realistic and sometimes monochrome textures are used.
Everything is handled using PBR, and in Unity we choose PBR rendering, and it looks like we need to create a fish-eye effect for the camera.
I would be grateful for pointing out any inaccuracies, as well as for advice.