#How to do it?

1 messages · Page 1 of 1 (latest)

eager inlet
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Hello everyone, I came across such a 3D scene created in Blender.
I wanted to do something similar in Unity, can anyone tell me if it's possible, and if so, how?
As far as I understand, a low-poly model is being created. Realistic and sometimes monochrome textures are used.
Everything is handled using PBR, and in Unity we choose PBR rendering, and it looks like we need to create a fish-eye effect for the camera.

I would be grateful for pointing out any inaccuracies, as well as for advice.

ivory skiff
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it looks very simple

jade dust
eager inlet
copper kestrel
# eager inlet Hello everyone, I came across such a 3D scene created in Blender. I wanted to do...

There's forced perspective tricks on both geometry and textures separately
Subsurface scattering on the organic materials
Path traced lighting and reflections, both of which could be approximated by baked lighting, probes and SSAO if you don't want to use RTX or path traced rendering
There's post processing noise, like film grain or similar
I see no evidence of fish eye effect, and the models are not low-poly

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In non-realtime rendering meshes don't have to be low-poly, but in realtime you usually need to bake details from high poly to low poly

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If you want fish eye distortion anyway, post processing included in all render pipelines would include one more types of it so no need to create one