Hello !
I have a little problem with the Friends service, as you can see in my code below, I have a method that is called when I start the game to connect the player, if it's the first time I display a connection screen but if it's not I use the cached token to connect the player. That part is working properly, but after the play is connected I call the initialization of the Friends services (when the player connect manually it is called in an another script subscribed to the SignIn event) the first time I launch the game (precisely after the code recompile) everything work just fine but is I stop and restart the game I have like an error HTTP 401 Unothorized at the initialisation of the service and I can't firgure this out.
Now after use the cached token to connect the player I just get an error that says the service is not initalized ('cause when the player connect it load the lobby and it load the friends list)
Can someone help please ?