#Can't apply UV's correctly

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civic mortar
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I created a particle system and passed some UV values using vertex color, and it looks like it works when i set the base color to be uv values.
in example (they are each individual particles).

but when i try to sample those uvs with a texture, they simply don't work. i have no idea why. the uv looks identical to the colors of the uv node in shader graph, and its range is 0-1.

the other image attached should be sampling a texture of an arrow pointing upwards, but it looks like that.

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heres how the texture loooks like

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if i try to sample this i get this