#DLSS weird jittering
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Bumping this topic, I have the same behavior on Unity 6.1 and 6.3. I can reproduce it on an empty project, and it looks like the DLSS (or its implementation) don't like when the framerate is unstable :
On my game, we have this issue too depending on the performances of the computer running the build, and locking the framerate to a value close to the actual performances can fix the issue (but not if the framerate is dropping below the target value). I tried other upscalers and none have this issue (FSR, STP or XeSS)
@fallow meadow
yeah this is the implementation bug, dlss don't do that
Jittering is natural for temporal aa/upscalers. That's how they work. Depending on the upscale quality settings this should be more/less visible. Dlss has presets that you can choose. I'd assume that settings such as upscaling ratio, sharpness and such might also have an effect. And of course, the lower the frame rate is, the more noticible it would be as well.
I mostly dealt with upscalers Ina custom engine(and a bit in UE), so I'm not sure how configurable it is in unity though.
you don't understand what we are talking about here
we're not talking about taa jittering
on that video you can clearly see that with DLSS enabled the image "jumps" in different directions, idk how to explain it better
yep it has nothing to do with jittering, and the other upscalers dont have this issue in unity (STP, FSR or XeSS)
we should make bug report
@fluid flume I invoke you 😄
Hey, slow down on invoking people, I got teleported here and almost spilled my coffee 🙃
I honestly have no idea why dlss only is making the jittering, the best I could recommend is to do like it was said, an official bug report with a minimal reproduction project if possible.
How to reproduce:1. Open the attached “IN-130635_DLSS_jitter“ Project2. Open the “OutdoorsScene” Scene3. Enter Play mode4. Observe t...