#DLSS weird jittering

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fallow meadow
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Title. I'm using Unity 6.2. On the video you can see the jittering. It doesn't happen with FSR. What can cause this?

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DLSS weird jittering

fallow meadow
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bump

brittle magnet
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On my game, we have this issue too depending on the performances of the computer running the build, and locking the framerate to a value close to the actual performances can fix the issue (but not if the framerate is dropping below the target value). I tried other upscalers and none have this issue (FSR, STP or XeSS)

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@fallow meadow

fallow meadow
young cloak
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Jittering is natural for temporal aa/upscalers. That's how they work. Depending on the upscale quality settings this should be more/less visible. Dlss has presets that you can choose. I'd assume that settings such as upscaling ratio, sharpness and such might also have an effect. And of course, the lower the frame rate is, the more noticible it would be as well.

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I mostly dealt with upscalers Ina custom engine(and a bit in UE), so I'm not sure how configurable it is in unity though.

fallow meadow
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we're not talking about taa jittering

fallow meadow
brittle magnet
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yep it has nothing to do with jittering, and the other upscalers dont have this issue in unity (STP, FSR or XeSS)

fallow meadow
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we should make bug report

brittle magnet
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@fluid flume I invoke you 😄

fluid flume
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Hey, slow down on invoking people, I got teleported here and almost spilled my coffee 🙃
I honestly have no idea why dlss only is making the jittering, the best I could recommend is to do like it was said, an official bug report with a minimal reproduction project if possible.

fallow meadow