#Using MeshLODs

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heady sedge
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So I updated my project to try new 6.2 feature - Mesh LODs. I checked it in the model, but nothing happens in the game, LODs don't change and there is no LOD Group on the object. If I add LOD Group nothing happens, there is no LODs in it. How do I use MeshLODs?

deep shadow
heady sedge
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I figured out that the problem was my model, idk but maybe it's just not big enough for lod transition? I tried different model and it works great

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and there is another model that doesn't change LODs

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I've even set the bias to 0.99 and global lod threshold to 100 and it still uses lod0

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the model is not in the limitations