#Does Application.persistentDataPath break if you're using a D: drive? (Seems so for me)

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astral vale
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My Unity project is on my D: drive. I'm using this path for my saving and loading script. The issue is that my save file doesn't exist within my project where the Debug.Log says it should, and it doesn't exist in the project file on my D: drive.

idle dove
astral vale
idle dove
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are you sure you didn't log dataPath by mistake?

astral vale