Okay, I got something smelly going on.
In my script PlacableFurniture.cs I have a variable: SpriteRenderer[] _graphicVariants;. The variable is filled in prefab through editor (image).
Despite that I get this error message each time I'm trying to access a value within _graphicsVariants:
MissingReferenceException: The variable _graphicVariants of PlacableFurniture doesn't exist anymore.
The inspector values are still present at runtime in on-scene instances.