I'm on a project that is near release and was asked to do an optimization pass. That's fine, I am used to CPU optimization as the profiler shows you exactly how much time and GC a method is taking. Big number bad, small number good. Easy.
But I'm not sure what to do with the GPU info, I am familiar with the rendering module in the profiler, and the frame debugger and such. I just am not sure what a good number is, where I should be looking, what is causing the most slowdown, etc.
Even though I've used unity for years I haven't been on a project that was either close to release or big enough where it matters.
Any advice or pointers?