#Martial Cardist (Working Pun)

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echo burrow
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Hi! Martial Cardist, is a classic 2D arcade fighter re-imagined as a rogue-like deck-builder.

The main focus of the game is time management, actions are played on a timeline, and all actions require time to take effect. React to your opponents actions, try to evade attacks, while mounting your own offence. The main strategy elements come in terms of resource management, combo creation, and baiting the opponent into making mistakes.

This is a passion project / portfolio piece, but if it were to be made into a full game, it would be a rogue-like deck-builder, so strategy would further come in learning new moves, combos, and skills, upgrading your cards, and increasing your fitness. It starts with basic boxing techniques, but would give the choice to learn new martial arts (Each with different stances, moves, and combos).

All art and animations are just placeholders for now. I will be having a session with my boxing coach soon to film him, and make proper animations from that (as well as get more accurate time values).

I’m looking for as much feedback is possible, but right now the most important thing is if the game is fun, and if the main game play loop works.

Known Issues:
AI is dumb, and sometimes cheats
Some times actions do not cancel correctly when stunned
Some times actions duplicate when moved
Animations do not play correctly
Sometimes the timeline breaks and won’t place actions correctly

https://ten-dead.itch.io/martial-cardist

itch.io

A tactical 2D fighting game by way of rogue-like deck-builder

echo burrow
#

Update 0.2.2!

Fixes and Improvements:

  • Defences now automatically snap to the next attack (This may still be buggy, so if it does not place correctly, you can drag and drop the defence to the correct position)
  • Instinct panel now works consistently
  • Feints no longer can be used by mistake
  • When choosing a starter deck it now previews special cards
  • Opponent no longer so OP

MacOS and Linux builds now available (Will work on a Web build when I can figure that out).

Notes on what I want to cover in the next update:

  • Allow defences and attacks to synergise (I will explain how this works in the tutorial)
  • UI and quality of life improvements:
    • Back button to cancel actions
    • A visual showing what cards the opponent plays
    • Highlighting cards that synergise with your last action
    • New animations (have finally taken videos of my coach, will start on the drawings this week)
    • New cards!