#Baked lighting looks wrong

1 messages · Page 1 of 1 (latest)

fading beacon
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I added a few area lights and baked it, but the lighting looks bad and just cuts off abruptly. Any help would be appreciated.

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this is how it looks after changing the lightmap size to 4096 (the original picture has a lightmap size of 1024).
it helps a bit but there's still a distinct line between the faces

minor verge
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And that your meshes have them to begin with

fading beacon
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I'm going to try fixing the UVs and reimporting the model, thanks

fading beacon
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strangely, it still looks exactly the same

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this is the uv layout of the mesh

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zoomed in picture of the baked lightmap. im not an expert but it doesnt look right

minor verge
fading beacon
fading beacon
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it looks better with lightmap uv generation unchecked

minor verge
fading beacon
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so i managed to achieve better results by setting the margin method to manual and decreasing pack margin to 1

minor verge
minor verge
fading beacon
minor verge
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Padding is nearly nonexistent though, which could help explain the bleeding issues