#Trying to use shader with texture material

1 messages · Page 1 of 1 (latest)

neon glacier
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Hello everyone, I'm trying to get the following dissolve shader working for my use case. My hope was to have a textured model and have it dissolve. Having it go from completely black to textured would also work. Unfortunately, no matter what settings I implement, it stays a blue color. Could anyone point me in the right direction. If this shader doesn't work I would be open to using another.

icy ginkgo
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The blue might be coming from environmental reflections as the preview for the dissolve shader looks Lit. If you want it pure black you could change the graph to Unlit.

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But even better would be the merge the two materials. Have the dissolve graph sample the same textures as the original material. Then you only need the dissolve material assigned to the MeshRenderer.

neon glacier
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When you say merge materials. Is this functionality that unity provides or do you mean modify the dissolve shader to use the logo material?

icy ginkgo
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I mean modifying the dissolve shader graph

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Or finding a different asset which provides texture inputs

neon glacier
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Ok. That all makes perfect sense.