#Model and texture is inverted when I imported from Blender

1 messages · Page 1 of 1 (latest)

hallow sparrow
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Hello everyone, I am new to Unity and blender. I just made my first 3d model (svg logo converted) and created a texture. It looked perfect in blender. However when I imported it to Unity it was inverted (see picture). Can someone please help?

analog wigeon
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Can't you just rotate it in the scene..?

hallow sparrow
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I can but then the texture I created (which has color only on one side of model) has to get redone.

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I'm also concerned because I don't understand why this happened and I don't want to happen again. Am I correct in assuming that I did something wrong in blender?

analog wigeon
civic mortar
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Additionally the material has texture tiling properties, but those wouldn't be needed here

hallow sparrow
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Thank you very much for your help. I appreciate it. I applied a negative scale and that did "fix" it. I found instructions for exporting as FBX and adjusting the coordinate system. I will try this next time. I guess I'm surprised its an issue though, since I am using a .blender file as an import I figured Unity would know that the format would have the issues I am encountering.