#Model and texture is inverted when I imported from Blender
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Can't you just rotate it in the scene..?
I can but then the texture I created (which has color only on one side of model) has to get redone.
I'm also concerned because I don't understand why this happened and I don't want to happen again. Am I correct in assuming that I did something wrong in blender?
The issue is because blender uses coordinate axes different from unity. It's not specifically blender that is wrong. Simply the 2 programs have different implementation.
Look up blender export settings for unity.
If you rotate a mesh or flip it by negating its scale, all mesh data including texture coordinates are affected so the texture is transformed with it
Additionally the material has texture tiling properties, but those wouldn't be needed here
Thank you very much for your help. I appreciate it. I applied a negative scale and that did "fix" it. I found instructions for exporting as FBX and adjusting the coordinate system. I will try this next time. I guess I'm surprised its an issue though, since I am using a .blender file as an import I figured Unity would know that the format would have the issues I am encountering.