#Don't Fowl Down | Devlog

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broken willow
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Hi all! I have been working with this game for some time now and I would like to share some progress here and hopefully receive some much welcomed feedback.

Don't Fowl Down is a 3D platformer game where you as a flightless chicken attempt to climb after falling from the skies.
When you inevitably fall down, there are shops on the ground where you can purchase consumables that can help you on your next climb.

Store page https://store.steampowered.com/app/3932650/Dont_Fowl_Down/

Don’t Fowl Down is a climbing game where failure is part of the fun.
Play as a flightless chicken on a desperate climb for love after falling from the clouds.
Scramble your way up brutal obstacles, earn coins, buy silly (but helpful) consumables, and brace yourself for the inevitable fall.

Release Date

Q4 2025

▶ Play video
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Just to catch up on what I've been doing recently, I finished improvements to the environment/terrain the other day.
Post-processing, a little bit of fog, simple trees and grass using Unity terrain system.

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My latest improvement is a Skybox blender with help from the asset store. The skybox will blend depending on where you are in the game.

Right now I'm working on cleaning stuff up for a new trailer and new marketing material since what I have in the store currently feels a bit "soul-less" 🙂 I have been using Unity Recorder for the in-game recording which has been working great.

I have all menus functionally complete, but not visually, so that is one of the things I will be focusing on next.

broken willow
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Localization added

broken willow