#Playing audio through a gamepad without PS4/5 build target.

1 messages · Page 1 of 1 (latest)

vagrant yew
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I'm attempting to play an audio clip through a connected controller while on windows build mode, AudioSource.PlayOnGamepad requires a console build target, you just get an error without it. Is there any way to interact with a connected gamepad's speaker outside of this? I've taken a look at Steamworks but the C# wrapper doesn't seem to expose what I need.

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Also not sure if this should be in #🔊┃audio, I did examine to try and find the correct place to put this.

oblique glen
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Doesn't seem possible via the engine. Might need to implement a C#/C++ plugin making use of the system OS(if it exposes the gamepad speaker endpoint) api.

vagrant yew
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Damn

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Well, I feared I'd have to do that, red engine manages it, so it's possible to an extent.

next geyser
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Honestly no clue if it touches grey area stuff but could be worth looking into modern emulators for reference?