I'm attempting to play an audio clip through a connected controller while on windows build mode, AudioSource.PlayOnGamepad requires a console build target, you just get an error without it. Is there any way to interact with a connected gamepad's speaker outside of this? I've taken a look at Steamworks but the C# wrapper doesn't seem to expose what I need.
#Playing audio through a gamepad without PS4/5 build target.
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Also not sure if this should be in #🔊┃audio, I did examine to try and find the correct place to put this.
Doesn't seem possible via the engine. Might need to implement a C#/C++ plugin making use of the system OS(if it exposes the gamepad speaker endpoint) api.
Damn
Well, I feared I'd have to do that, red engine manages it, so it's possible to an extent.
Honestly no clue if it touches grey area stuff but could be worth looking into modern emulators for reference?