#Flashlights UNITY 6 URP
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Reduce the intensity of the lights I guess? Having hdr enabled in player settings might help as well, so maybe check it as well.
This happens because of HDR rendering and physically accurate light falloff
You can alleviate it by making sure you have Tonemapping post processing enabled with a smooth profile like ACES, and on top of that some color adjustments to bring some visual contrast back
But to fix it truly you'd have to modify the light falloff not to be physically accurate, instead linear for example
https://docs.unity3d.com/6000.0/Documentation/Manual/urp/lighting/custom-lighting-change-light-falloff.html